- The Fable gives you five all-new programs centered around sample and chop delay algorithms to create bizarrely beautiful networks of sampled and resampled sounds.
- The Fable uses a powerful dual DSP architecture to combine delay programs in series with granular sampling algorithms, each with its own analog feedback path.
- Find unique soundscapes ranging from smooth, flowing ambience; to bizarre, reverberance; to chaotic, glitchy swarms.
- Dimensions: 3.62” x 4.79” x 2.25” including knobs.
- 9VDC, center negative (300mA minimum). The use of an isolated power supply is recommended.
In the high woodlands of the north, undiscovered by most
inhabitants, there ruled a clan of old, mystic Treefolk. On the
first new moon of spring, these Treefolk could be heard grafting
limbs to grow their young - splicing bits of branches from each
generation to produce the next line of Treefolk. These new beings
keep the lifeblood of all who came before in their new skin.
These sounds are in part very old, but in part very new. They are
referred to as… Fable. Let your storybook adventure grows with
the Fable Granular Soundscape Generator. The Fable gives you five
all-new programs centered around sample and chop delay algorithms
to create bizarrely beautiful networks of sampled and resampled
sounds. The Fable uses a powerful dual DSP architecture to
combine delay programs in series with granular sampling
algorithms, each with its own analog feedback path. Find unique
soundscapes ranging from smooth, flowing ambience; to bizarre,
reverberance; to chaotic, glitchy swarms. So, what
exactly is this granular effect and why is it a magical
experience when combined with delay? Granular is a digital
processing technique of micro-sampling, wherein short samples
called grains are read from a delay buffer. In the Fable, players
can adjust these grains by manipulating their sampling length,
position, and buffer size from which they’re read. They can be
played at double or half speed for pitch shift and time
stretching effects, play them in reverse, read from multiple
positions, and more, in order to achieve different effects. It’s
a powerful but complex technique and we’ve created five
streamlined programs in the Fable that explore different aspects
of its sonic range. I. Reverse Delay into Reverse Granular
Program 1 runs a reverse delay into a reverse granular algorithm,
in which sampled grains are played backwards. Reversal and
re-reversal build up in the feedback paths, creating a complex
and ally shifting soundscape. Turn grain size down for
long, smooth reversed transients, and grain size up for
stuttering reverse glitch madness. II. Forward Delay into Octave
Up Granular Program 2 runs a forward delay into an octave-up
granular program, in which sampled grains are played at double
speed. Swarms of double-speed grains build up in the feedback
path for bright and airy cascades of sound. III. Analog Delay
into Octave Down Granular Program 3 runs a warm, dark
analog-style delay into an octave-down granular program, in which
sampled grains are played back at half speed. Slowed down repeats
combine with analog-style processing to create deep, thunderous
footfalls and thick, murky ambience. IV. Multi-Tap Granular into
Multi-Tap Granular (Grain-Verb) Program 4 runs two multi-tap
granular algorithms in series, in which multiple samples are
played back from each granular buffer simultaneously. Multiple
points of sampled sound build upon each other in the feedback
paths to create glitchy clouds and unique reverberance.
Time in this program controls time-stretching of both granular
algorithms, changing both the length and tonal character of the
granular effect. V. Forward Delay into Randomized Pitch Granular
Program 4 runs a forward delay into a randomized pitch granular
program, in which each grain is played back at a randomly
selected speed and direction, varying between pitched up double
speed, pitched down half speed, normal speed, plus forward and
reversed playback from grain to grain. Pitch changes with each
new grain, so play with the X knob in this program to control the
rate of randomized pitch modulation.